Monday, April 30, 2012

Game database structure

I'm working on a fantasy game and now I got to the part where I have to create the database structure for my spells. The problem is that I don't really have a good idea on how to create it... or should the effects of those spells not be stored in a database ?



Some of the effects would be to increase attack, pull an enemy, heal, teleport, hide, put a mine and so on... As you can see they are pretty different and I would like to make it extensible.



Thank you for your time guys ^^,





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